- About the tracks: It doesn't have to be THAT accurate. :P I probably want something other people don't care about. As I'm not familiar with track editing/building I think I can only dream about the tracks and hope Kotai will one day make leagues from the 50's/60's. Do you know of a 60's-like track of Spa around here?
- I have a set of cars of 1964, most of them made by osoazul, that I've found in the car pack in the download section. I've made a list of 1964 F1-drivers with their names, chassis, engine and nationality. As you probably know, a lot of the drivers in those times changed cars or even teams. That is of course impossible to integrate into the game. I tried to make the list as accurate as possible, excluding a lot of drivers that drove only one time and putting the active drivers in the appropriate cars (teamname, chassis and engine). There are 4 1967 cars in the pack and a couple of other cars of the 50's and 60's. The 1964 cars are 26 models in total. 8 of them are F158's from different designers.
- I know it's not a simulator like rFactor.
The list is made to make a bot pack, although the car specs and driver skills are dependent on what I think of the performance of the car and driver in the given year.
- I use the engine sounds of Grand Prix Legends which are from 1967 cars I think, but they are of course far more accurate than the sounds of modern engines. They work pretty well!
A lot of things are of course modern. I already spoke about the tracks. Other things are KERS and DRS. Hilarious though, seeing Graham Hill passing you in his BRM with his DRS magically activated.
MRO Legends is Spanish, and I can't speak or write it. Some of it is easy to understand but for the most part I can't really work with it. I found some topics about circuits, but even if I would be sure they are (more) accurate, I'm unable to download them.
The help is much appreciated. Don't know why I didn't expect the quick and helpful answers. :P