| |
|
| |
Tutorials MRO |
4095 KB
|
Tutorial MRO Complete, Updated up to v0.98C (by Gesko)
|
273 KB
|
Tutorial MRO Simplified for the Marca Championship (by Gesko and Sakic)
|
1391 KB
|
Tutorial MRO by Deivid (Spanish)
|
1175 KB
|
Complete tutorial written by Amsler (Spanish)
|
2870 KB
|
|
1440 KB
|
|
| |
|
| |
Car making tutorial(Spanish) |
|
Vivndum bring to us a simple car making tutorial, for make our own cars width shines and shadows.
|
| |
|
| |
Skin development tutorial (Spanish) |
486 KB
|
Zerocoult presents a little tutorial to develop MRO skins
|
941 KB
|
Tachometer Creation Tutorial by Zerocoult
|
| |
|
| |
Minitrack making tutorial (Spanish) |
1932 KB
|
Carlllord bring to us a small tutorial to make tracks in general and minitracks in particular . Moreover it includes the template for Photoshop width the necesary layers, the brushes and actions you need.
|
| |
|
| |
F.A.Q. in German |
12 KB
|
Ernest Schäfer translate F.A.Q. to German
|
| |
|
| |
Manual by OS: To create track´s layouts with Freehand (Spanish) |
876 KB
|
OS explains us with this tutorial, techniques to create the layout of the tracks, real one as well as invented.
|
| |
|
| |
Manual by OS: To create tarmac with Photoshop (Spanish) |
908 KB
|
In this tutorial, OS explains in detail how to create our own tarmac textures, as well as techniques to create the track shape and the xxxx characteristics from circuits.
|
1409 KB
|
Translatio Os Tutorial to english by Jeffrey
|
| |
|
| |
Manual by OS: To create rubber marks on the tarmac (Spanish) |
2309 KB
|
One of the main details that contributes to create more realistic circuits, is create rubber marks over the car´s path. Learn with this tutorial how to create them in the most realist way.
|
| |
|
| |
Notes about the creation of circuits |
| |
The
game includes a track editor to make your own tracks. Once the circuit is made,
send it to
circuitos@miniracingonline.com. If you make a good job,
the track will be uploaded to the web, when everybody will
download it. Some aspects must be taken into account to properly create a track:
•
The track will not have shortcuts acroos the grass, sand….
Then, walls must be used to separate trace zones.
•
The trace width will be enough for 4 cars to run in parallel.
•
Bends must be delimited by walls, sand, trees...in the inside
in such way, shortcuts will not be possible.
•
If boxes are placed in the finish line, that finishing line
must also be drawn inside the pitlane, so lap counting will also work
for every car passing through boxes.
•
Three important lines must be drawn in the track with the
editor: finish line and two partial lines. When a car gets out
the boxes, the first line to be crossed by every car must be the finish line,
or the car will be disqualified. Put partial lines after the
finish line.
•
When drawing finish and partial lines, they must be drawn
from part to part of the track, so the car has no choice of
tracing that part of the track without tread the lines.
•
Images must be less than 8192 x 4096 pixels lenght. Nevertheless
we recomend no more than 6000 x 3000 pixels.
|