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Versión 1.17-A

Pruebas de las versiones en estado de desarrollo para ayudar a corregir los posibles fallos antes de se publique como versión oficial.

Re: Versión 1.17-A

Notapor Kotai » Sab Mar 21, 2020 11:58 pm

Hi.

I'm working for finish my own engine and upgrade all my games to new engine. New engine work in Windows, Linux, Osx, IOS and Android and have new user interface (you can see new U.I. in MRO 1.17 in game menu).

I have much more work left than I imagined to finish the Engine. I doubt I can finish a version before summer.

First I need finish engine, later I improve new options in MRO like MODS.

Kotai :-/
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Re: Versión 1.17-A

Notapor JEFFREY » Dom Mar 22, 2020 12:18 pm

Ok Kotai.

Would like to ask this question regarding cars.

If for example I host a race (server) and a player joins in with a car that I do not have. What happens?

thanks
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Re: Versión 1.17-A

Notapor Kotai » Dom Mar 22, 2020 12:58 pm

New player sent to you a car, but only update if you are in box. If you are in track car gfx not update for performance (the game freezes for a moment upon receiving the car)

Kotai :-/
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Re: Versión 1.17-A

Notapor Gross » Vie Jun 26, 2020 9:41 am

I'm testing version 1.17 MRO 2, I like the classic arcade F1 Grand Prix style with camera following car, even if the older fixed version is good too. The error I had are gone and exe now starts fine :-/

Can I test my new 1987 bots in 1.17? Or it's only fixed mods? The keyboard arrows are not working, only W, S, A, D. ;)
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Re: Versión 1.17-A

Notapor Kotai » Vie Jun 26, 2020 10:10 am

You can create BOTS. BOTS are independent of MODS. A MOD can have multiple BOTS if the rules and physics of the cars did not change in those years.

BOT ini files must be save as UTF8 while in version 1.13 or before you must be save as ANSI.

You can change camera in options menu.

In version 1.17 cursors (and especial) keys not work, but I will solve for future versions.

Kotai :-/
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